Mono path[0] = 'C:/Users/Billy/Documents/DiscHovery/Builds/Windows/DiscHovery_Data/Managed'
Mono path[1] = 'C:/Users/Billy/Documents/DiscHovery/Builds/Windows/DiscHovery_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1052]
    Renderer: ATI Radeon HD 4870 X2 
    Vendor:   ATI
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 3200x1200 at 0,0
Non platform assembly: data-026885E8 (this message is harmless)
Non platform assembly: data-026EAE60 (this message is harmless)
Non platform assembly: data-026F22D8 (this message is harmless)
Non platform assembly: data-026F7550 (this message is harmless)
Non platform assembly: data-027005A0 (this message is harmless)
Platform assembly: C:\Users\Billy\Documents\DiscHovery\Builds\Windows\DiscHovery_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Billy\Documents\DiscHovery\Builds\Windows\DiscHovery_Data\Managed\Boo.Lang.dll (this message is harmless)
Create Joint 26028 DiscMaster
axes: {1.000000,0.000000,0.000000},{-0.000000,0.000000,-1.000000},{0.000000,1.000000,0.000000},{0.000000,1.000000,0.000000}
Creating initial section: Bouncer_Two(Clone)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelRepeater:Reset()
LevelRepeater:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Creating initial section: Jump(Clone)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelRepeater:Reset()
Player:StartGame()
Player:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Creating section: Jump(Clone)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelRepeater:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Deleting section: Jump(Clone)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelRepeater:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Creating section: Bouncer_One(Clone)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelRepeater:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Creating initial section: Jump(Clone)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelRepeater:Reset()
Player:StartGame()
Player:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

