Here is a list of all class members with links to the classes they belong to:
- m_agsText
: BreakoutSplashScreenScene
- m_ballOffset
: BreakoutPaddle
- m_bBallAttached
: BreakoutPaddle
- m_bgMusicID
: BreakoutApp
- m_bgSprite
: BreakoutGameScene
- m_bIsActive
: BreakoutPauseScene
, BreakoutSplashScreenScene
, BreakoutGameScene
, BreakoutMainMenuScene
- m_bIsAlive
: BreakoutBox
- m_bIsDown
: ButtonInputEvent
- m_bIsEnabled
: BreakoutBox
- m_bIsPreCreated
: Song
- m_boundingBox
: BreakoutBox
- m_bpm
: Song
- m_bQuitGame
: BreakoutApp
- m_colour
: Sprite
- m_currentScene
: BreakoutApp
- m_deathLineY
: BreakoutGameScene
- m_digits
: BreakoutScoreCounter
- m_endLevelText
: BreakoutGameScene
- m_endTime
: Profiler
- m_eventName
: ApplicationQuitEvent
, BreakoutStartGameEvent
, BreakoutPauseGameEvent
, BreakoutUnpauseGameEvent
, BreakoutGameOverEvent
, ButtonInputEvent
- m_gameTitleID
: BreakoutMainMenuScene
- m_gameTitleShadowID
: BreakoutMainMenuScene
- m_health
: BreakoutBox
- m_height
: BreakoutLocationArray
, Sprite
- m_ID
: Sprite
- m_key
: ButtonInputEvent
- m_keyArray
: InputHandler
- m_lastBufferRequested
: Song
- m_lastHitTime
: BreakoutBox
- m_lastPointPlayed
: Song
- m_lastUpdate
: SoundManager
- m_length
: Song
- m_levelGenerators
: BreakoutGameScene
- m_levelNumber
: BreakoutGameScene
- m_levelStatus
: BreakoutGameScene
- m_livesLabel
: BreakoutGameScene
- m_loadingText
: BreakoutSplashScreenScene
- m_maxBounds
: BreakoutWorldBoundaries
- m_minBounds
: BreakoutWorldBoundaries
- m_myName
: BreakoutSplashScreenScene
- m_name
: Profiler
, Song
- m_numFrames
: Sprite
- m_numSampleSets
: Song
- m_numSections
: Song
- m_numTracks
: SongSection
- m_pAudioSpec
: SoundManager
- m_pBall
: BreakoutGameScene
- m_pBallAttached
: BreakoutPaddle
- m_pBoxLocations
: BreakoutGameScene
- m_pCurrentLevel
: BreakoutGameScene
- m_pFrames
: Sprite
- m_pInstance
: TSingleton< T >
- m_playerLives
: BreakoutGameScene
- m_playerScore
: BreakoutGameScene
- m_pLevelCounter
: BreakoutGameScene
- m_pLivesCounter
: BreakoutGameScene
- m_pLocationArray
: BreakoutLocationArray
- m_position
: BreakoutBall
, BreakoutBox
, BreakoutScoreCounter
- m_pPaddle
: BreakoutGameScene
- m_previousPosition
: BreakoutBall
- m_pScoreCounter
: BreakoutGameScene
- m_pScreen
: BreakoutApp
- m_pSongData
: Song
- m_pSongSections
: Song
- m_pTrackDegreesOnWave
: SongSection
- m_pTracks
: SongSection
- m_pUniqueSections
: Song
- m_pWorldBoundaries
: BreakoutGameScene
- m_qEventQueue
: EventManager
- m_radius
: BreakoutBall
- m_sceneArray
: BreakoutApp
- m_selectedEntry
: BreakoutMainMenuScene
- m_severity
: GameException
- m_size
: BreakoutBox
- m_sprID
: BreakoutPaddle
- m_spriteID
: BreakoutBall
- m_sTable
: SineTable
- m_startLevelText
: BreakoutGameScene
- m_startTime
: Profiler
- m_statusChangeTime
: BreakoutGameScene
- m_sTotalErrors
: GameException
- m_str
: GameException
- m_svLog
: GameException
- m_time
: GameException
- m_timePerSection
: Song
, SongSection
- m_value
: BreakoutScoreCounter
- m_vBoxSprites
: BreakoutApp
- m_velocity
: BreakoutPaddle
, BreakoutBall
- m_vEventListenerSets
: EventManager
- m_vInstances
: SoundManager
- m_vMenuEntries
: BreakoutMainMenuScene
- m_volume
: SoundManager
- m_vSounds
: SoundManager
- m_vTextLines
: BreakoutPauseScene
- m_width
: Sprite
, BreakoutLocationArray
- MixBuffers()
: SoundManager