#include <BreakoutGameScene.h>

Definition at line 16 of file BreakoutGameScene.h.
enum BreakoutGameScene::eLevelStatus [protected] |
Definition at line 37 of file BreakoutGameScene.h.
| BreakoutGameScene::BreakoutGameScene | ( | ) |
Definition at line 16 of file BreakoutGameScene.cpp.
| BreakoutGameScene::~BreakoutGameScene | ( | ) |
Definition at line 25 of file BreakoutGameScene.cpp.
| void BreakoutGameScene::Activate | ( | ) | [virtual] |
| void BreakoutGameScene::CheckGameConditions | ( | ) |
Definition at line 136 of file BreakoutGameScene.cpp.
| void BreakoutGameScene::Deactivate | ( | ) | [virtual] |
| void BreakoutGameScene::Draw | ( | ) | [virtual] |
| bool BreakoutGameScene::HandleEvent | ( | IEvent * | pEvent | ) | [virtual] |
| void BreakoutGameScene::Initialise | ( | ) | [virtual] |
| void BreakoutGameScene::Reset | ( | ) |
Definition at line 178 of file BreakoutGameScene.cpp.
| void BreakoutGameScene::Shutdown | ( | ) | [virtual] |
| void BreakoutGameScene::StartNewLevel | ( | ) |
Definition at line 161 of file BreakoutGameScene.cpp.
| void BreakoutGameScene::Update | ( | ) | [virtual] |
SpriteID BreakoutGameScene::m_bgSprite [protected] |
Definition at line 50 of file BreakoutGameScene.h.
bool BreakoutGameScene::m_bIsActive [protected] |
Definition at line 44 of file BreakoutGameScene.h.
int BreakoutGameScene::m_deathLineY [protected] |
Definition at line 59 of file BreakoutGameScene.h.
SpriteID BreakoutGameScene::m_endLevelText [protected] |
Definition at line 50 of file BreakoutGameScene.h.
std::vector<IBreakoutLevelGenerator*> BreakoutGameScene::m_levelGenerators [protected] |
Definition at line 53 of file BreakoutGameScene.h.
int BreakoutGameScene::m_levelNumber [protected] |
Definition at line 61 of file BreakoutGameScene.h.
eLevelStatus BreakoutGameScene::m_levelStatus [protected] |
Definition at line 57 of file BreakoutGameScene.h.
SpriteID BreakoutGameScene::m_livesLabel [protected] |
Definition at line 50 of file BreakoutGameScene.h.
BreakoutBall* BreakoutGameScene::m_pBall [protected] |
Definition at line 46 of file BreakoutGameScene.h.
BreakoutLocationArray* BreakoutGameScene::m_pBoxLocations [protected] |
Definition at line 52 of file BreakoutGameScene.h.
BreakoutLevel* BreakoutGameScene::m_pCurrentLevel [protected] |
Definition at line 54 of file BreakoutGameScene.h.
int BreakoutGameScene::m_playerLives [protected] |
Definition at line 61 of file BreakoutGameScene.h.
int BreakoutGameScene::m_playerScore [protected] |
Definition at line 61 of file BreakoutGameScene.h.
BreakoutScoreCounter * BreakoutGameScene::m_pLevelCounter [protected] |
Definition at line 55 of file BreakoutGameScene.h.
BreakoutScoreCounter * BreakoutGameScene::m_pLivesCounter [protected] |
Definition at line 55 of file BreakoutGameScene.h.
BreakoutPaddle* BreakoutGameScene::m_pPaddle [protected] |
Definition at line 47 of file BreakoutGameScene.h.
BreakoutScoreCounter* BreakoutGameScene::m_pScoreCounter [protected] |
Definition at line 55 of file BreakoutGameScene.h.
Definition at line 48 of file BreakoutGameScene.h.
SpriteID BreakoutGameScene::m_startLevelText [protected] |
Definition at line 50 of file BreakoutGameScene.h.
unsigned int BreakoutGameScene::m_statusChangeTime [protected] |
Definition at line 58 of file BreakoutGameScene.h.
1.5.9