#include <BreakoutGameOverScene.h>

Public Member Functions | |
| BreakoutGameOverScene () | |
| ~BreakoutGameOverScene () | |
| virtual void | Initialise () |
| virtual bool | HandleEvent (IEvent *pEvent) |
| virtual void | Draw () |
| virtual void | Update () |
| virtual void | Shutdown () |
| virtual void | Activate () |
| virtual void | Deactivate () |
Protected Attributes | |
| bool | m_bIsActive |
| std::vector< MenuEntry > | m_vMenuEntries |
| unsigned int | m_selectedEntry |
| SpriteID | m_gameTitleID |
| SpriteID | m_gameTitleShadowID |
Definition at line 6 of file BreakoutGameOverScene.h.
| BreakoutGameOverScene::BreakoutGameOverScene | ( | ) |
Definition at line 9 of file BreakoutGameOverScene.cpp.
| BreakoutGameOverScene::~BreakoutGameOverScene | ( | ) |
Definition at line 15 of file BreakoutGameOverScene.cpp.
| void BreakoutMainMenuScene::Activate | ( | ) | [virtual, inherited] |
| void BreakoutMainMenuScene::Deactivate | ( | ) | [virtual, inherited] |
| void BreakoutMainMenuScene::Draw | ( | ) | [virtual, inherited] |
| bool BreakoutGameOverScene::HandleEvent | ( | IEvent * | pEvent | ) | [virtual] |
| void BreakoutGameOverScene::Initialise | ( | ) | [virtual] |
| void BreakoutMainMenuScene::Shutdown | ( | ) | [virtual, inherited] |
| void BreakoutMainMenuScene::Update | ( | ) | [virtual, inherited] |
bool BreakoutMainMenuScene::m_bIsActive [protected, inherited] |
Definition at line 27 of file BreakoutMainMenuScene.h.
SpriteID BreakoutMainMenuScene::m_gameTitleID [protected, inherited] |
Definition at line 36 of file BreakoutMainMenuScene.h.
SpriteID BreakoutMainMenuScene::m_gameTitleShadowID [protected, inherited] |
Definition at line 36 of file BreakoutMainMenuScene.h.
unsigned int BreakoutMainMenuScene::m_selectedEntry [protected, inherited] |
Definition at line 35 of file BreakoutMainMenuScene.h.
std::vector<MenuEntry> BreakoutMainMenuScene::m_vMenuEntries [protected, inherited] |
Definition at line 34 of file BreakoutMainMenuScene.h.
1.5.9