| BreakoutBall(const int &radius, const ColourRGB &innerColour, const ColourRGB &outerColour) | BreakoutBall | |
| Draw() | BreakoutBall | |
| GetPosition() | BreakoutBall | [inline] |
| GetRadius() | BreakoutBall | [inline] |
| GetVelocity() | BreakoutBall | [inline] |
| HandleCollisionWithBox(BreakoutBox *pBox) | BreakoutBall | |
| HandleCollisionWithPaddle(BreakoutPaddle *pPaddle) | BreakoutBall | |
| HandleCollisionWithWorldBoundaries(BreakoutWorldBoundaries *pBounds) | BreakoutBall | |
| m_position | BreakoutBall | [protected] |
| m_previousPosition | BreakoutBall | [protected] |
| m_radius | BreakoutBall | [protected] |
| m_spriteID | BreakoutBall | [protected] |
| m_velocity | BreakoutBall | [protected] |
| SetPosition(const Vector2i &pos) | BreakoutBall | [inline] |
| SetRadius(const int &radius) | BreakoutBall | [inline] |
| SetVelocity(const Vector2i &vel) | BreakoutBall | [inline] |
| Update() | BreakoutBall | |
| ~BreakoutBall() | BreakoutBall |
1.5.9