00001 #ifndef _BREAKOUTSPLASHSCREENSCENE_H_ 00002 #define _BREAKOUTSPLASHSCREENSCENE_H_ 00003 00004 #include "IScene.h" 00005 #include "Visualisation.h" 00006 00007 class BreakoutSplashScreenScene : public IScene 00008 { 00009 public: 00010 BreakoutSplashScreenScene(); 00011 ~BreakoutSplashScreenScene(); 00012 00013 virtual void Initialise(); 00014 virtual void Draw(); 00015 virtual void Update(); 00016 virtual void Shutdown(); 00017 00018 virtual void Activate(); 00019 virtual void Deactivate(); 00020 00021 virtual bool HandleEvent(IEvent* pEvent); 00022 00023 protected: 00024 bool m_bIsActive; 00025 SpriteID m_agsText, m_myName, m_loadingText; 00026 }; 00027 00028 #endif
1.5.9