00001 #ifndef _BREAKOUTPAUSESCENE_H_ 00002 #define _BREAKOUTPAUSESCENE_H_ 00003 00004 #include "IScene.h" 00005 00006 #include "Visualisation.h" 00007 00008 class BreakoutPauseScene : public IScene 00009 { 00010 public: 00011 BreakoutPauseScene(); 00012 ~BreakoutPauseScene(); 00013 00014 virtual void Initialise(); 00015 virtual void Draw(); 00016 virtual void Update(); 00017 virtual void Shutdown(); 00018 00019 virtual void Activate(); 00020 virtual void Deactivate(); 00021 00022 virtual bool HandleEvent(IEvent* pEvent); 00023 00024 protected: 00025 bool m_bIsActive; 00026 std::vector<SpriteID> m_vTextLines; 00027 }; 00028 00029 #endif
1.5.9