Build Log
  

Build started: Project: Win32_SDL, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000144528912.rsp" with contents
[
/Od /I "../../SDL-1.2.13/include" /D "_DEBUG" /D "_WIN32" /FD /EHsc /MDd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /c /Zi /TP "..\Source\TextSprite.cpp"

"..\Source\Sprite.cpp"

"..\Source\BoxSprite.cpp"

"..\Source\BallSprite.cpp"

"..\Source\BackgroundSprite.cpp"

"..\Source\Visualisation.cpp"

"..\Source\SoundManager.cpp"

"..\Source\Song.cpp"

"..\Source\Vector2.cpp"

"..\Source\HashString.cpp"

"..\Source\GameException.cpp"

"..\Source\AABB.cpp"

"..\Source\InputHandler.cpp"

"..\Source\InputEvents.cpp"

"..\Source\EventManager.cpp"

"..\Source\BreakoutEvents.cpp"

"..\Source\ApplicationEvents.cpp"

"..\Source\BreakoutSplashScreenScene.cpp"

"..\Source\BreakoutPauseScene.cpp"

"..\Source\BreakoutMainMenuScene.cpp"

"..\Source\BreakoutGameScene.cpp"

"..\Source\BreakoutGameOverScene.cpp"

"..\Source\BreakoutErrorScene.cpp"

"..\Source\BreakoutLGLines.cpp"

"..\Source\BreakoutLGCircle.cpp"

"..\Source\BreakoutLGAlternate.cpp"

"..\Source\BreakoutScoreCounter.cpp"

"..\Source\BreakoutLocationArray.cpp"

"..\Source\BreakoutBox.cpp"

"..\Source\BreakoutBall.cpp"

"..\Source\BreakoutApp.cpp"

"..\Source\main.cpp"
]
Creating command line "cl.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000144528912.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\TMP00000244528912.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Win32_SDL.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Win32_SDL.exe.embed.manifest.res" "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\TMP00000244528912.tmp""
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000344528912.rsp" with contents
[
/OUT:"C:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Debug\Win32_SDL.exe" /INCREMENTAL /LIBPATH:"../../SDL-1.2.13/lib" /MANIFEST /MANIFESTFILE:"Debug\Win32_SDL.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Debug\Win32_SDL.pdb" /SUBSYSTEM:CONSOLE /DYNAMICBASE:NO /MACHINE:X86 /NODEFAULTLIB:msvcrt.lib sdl.lib sdlmain.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\main.obj"

".\Debug\BreakoutApp.obj"

".\Debug\BreakoutBall.obj"

".\Debug\BreakoutBox.obj"

".\Debug\BreakoutLocationArray.obj"

".\Debug\BreakoutScoreCounter.obj"

".\Debug\BreakoutLGAlternate.obj"

".\Debug\BreakoutLGCircle.obj"

".\Debug\BreakoutLGLines.obj"

".\Debug\BreakoutErrorScene.obj"

".\Debug\BreakoutGameOverScene.obj"

".\Debug\BreakoutGameScene.obj"

".\Debug\BreakoutMainMenuScene.obj"

".\Debug\BreakoutPauseScene.obj"

".\Debug\BreakoutSplashScreenScene.obj"

".\Debug\ApplicationEvents.obj"

".\Debug\BreakoutEvents.obj"

".\Debug\EventManager.obj"

".\Debug\InputEvents.obj"

".\Debug\InputHandler.obj"

".\Debug\AABB.obj"

".\Debug\GameException.obj"

".\Debug\HashString.obj"

".\Debug\Vector2.obj"

".\Debug\Song.obj"

".\Debug\SoundManager.obj"

".\Debug\Visualisation.obj"

".\Debug\BackgroundSprite.obj"

".\Debug\BallSprite.obj"

".\Debug\BoxSprite.obj"

".\Debug\Sprite.obj"

".\Debug\TextSprite.obj"

".\Debug\Win32_SDL.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000344528912.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000444528912.rsp" with contents
[
/out:".\Debug\Win32_SDL.exe.embed.manifest" /notify_update /manifest

".\Debug\Win32_SDL.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000444528912.rsp" /nologo"
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\BAT00000544528912.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\BAT00000544528912.bat"""
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\TMP00000644528912.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Win32_SDL.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Win32_SDL.exe.embed.manifest.res" "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\TMP00000644528912.tmp""
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000744528912.rsp" with contents
[
/OUT:"C:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Debug\Win32_SDL.exe" /INCREMENTAL /LIBPATH:"../../SDL-1.2.13/lib" /MANIFEST /MANIFESTFILE:"Debug\Win32_SDL.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\debug\Win32_SDL.pdb" /SUBSYSTEM:CONSOLE /DYNAMICBASE:NO /MACHINE:X86 /NODEFAULTLIB:msvcrt.lib sdl.lib sdlmain.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\main.obj"

".\Debug\BreakoutApp.obj"

".\Debug\BreakoutBall.obj"

".\Debug\BreakoutBox.obj"

".\Debug\BreakoutLocationArray.obj"

".\Debug\BreakoutScoreCounter.obj"

".\Debug\BreakoutLGAlternate.obj"

".\Debug\BreakoutLGCircle.obj"

".\Debug\BreakoutLGLines.obj"

".\Debug\BreakoutErrorScene.obj"

".\Debug\BreakoutGameOverScene.obj"

".\Debug\BreakoutGameScene.obj"

".\Debug\BreakoutMainMenuScene.obj"

".\Debug\BreakoutPauseScene.obj"

".\Debug\BreakoutSplashScreenScene.obj"

".\Debug\ApplicationEvents.obj"

".\Debug\BreakoutEvents.obj"

".\Debug\EventManager.obj"

".\Debug\InputEvents.obj"

".\Debug\InputHandler.obj"

".\Debug\AABB.obj"

".\Debug\GameException.obj"

".\Debug\HashString.obj"

".\Debug\Vector2.obj"

".\Debug\Song.obj"

".\Debug\SoundManager.obj"

".\Debug\Visualisation.obj"

".\Debug\BackgroundSprite.obj"

".\Debug\BallSprite.obj"

".\Debug\BoxSprite.obj"

".\Debug\Sprite.obj"

".\Debug\TextSprite.obj"

".\Debug\Win32_SDL.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000744528912.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window
  
Compiling...
TextSprite.cpp
Sprite.cpp
BoxSprite.cpp
BallSprite.cpp
BackgroundSprite.cpp
Visualisation.cpp
SoundManager.cpp
Song.cpp
Vector2.cpp
HashString.cpp
GameException.cpp
AABB.cpp
InputHandler.cpp
InputEvents.cpp
EventManager.cpp
BreakoutEvents.cpp
ApplicationEvents.cpp
BreakoutSplashScreenScene.cpp
BreakoutPauseScene.cpp
BreakoutMainMenuScene.cpp
Generating Code...
Compiling...
BreakoutGameScene.cpp
BreakoutGameOverScene.cpp
BreakoutErrorScene.cpp
BreakoutLGLines.cpp
BreakoutLGCircle.cpp
BreakoutLGAlternate.cpp
BreakoutScoreCounter.cpp
BreakoutLocationArray.cpp
BreakoutBox.cpp
BreakoutBall.cpp
BreakoutApp.cpp
main.cpp
Generating Code...
Compiling manifest to resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
Embedding manifest...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Results
  
Build log was saved at "file://c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\BuildLog.htm"
Win32_SDL - 0 error(s), 0 warning(s)