Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000144528912.rsp" with contents
[
/Od /I "../../SDL-1.2.13/include" /D "_DEBUG" /D "_WIN32" /FD /EHsc /MDd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /c /Zi /TP "..\Source\TextSprite.cpp"
"..\Source\Sprite.cpp"
"..\Source\BoxSprite.cpp"
"..\Source\BallSprite.cpp"
"..\Source\BackgroundSprite.cpp"
"..\Source\Visualisation.cpp"
"..\Source\SoundManager.cpp"
"..\Source\Song.cpp"
"..\Source\Vector2.cpp"
"..\Source\HashString.cpp"
"..\Source\GameException.cpp"
"..\Source\AABB.cpp"
"..\Source\InputHandler.cpp"
"..\Source\InputEvents.cpp"
"..\Source\EventManager.cpp"
"..\Source\BreakoutEvents.cpp"
"..\Source\ApplicationEvents.cpp"
"..\Source\BreakoutSplashScreenScene.cpp"
"..\Source\BreakoutPauseScene.cpp"
"..\Source\BreakoutMainMenuScene.cpp"
"..\Source\BreakoutGameScene.cpp"
"..\Source\BreakoutGameOverScene.cpp"
"..\Source\BreakoutErrorScene.cpp"
"..\Source\BreakoutLGLines.cpp"
"..\Source\BreakoutLGCircle.cpp"
"..\Source\BreakoutLGAlternate.cpp"
"..\Source\BreakoutScoreCounter.cpp"
"..\Source\BreakoutLocationArray.cpp"
"..\Source\BreakoutBox.cpp"
"..\Source\BreakoutBall.cpp"
"..\Source\BreakoutApp.cpp"
"..\Source\main.cpp"
]
Creating command line "cl.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000144528912.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\TMP00000244528912.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Win32_SDL.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Win32_SDL.exe.embed.manifest.res" "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\TMP00000244528912.tmp""
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000344528912.rsp" with contents
[
/OUT:"C:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Debug\Win32_SDL.exe" /INCREMENTAL /LIBPATH:"../../SDL-1.2.13/lib" /MANIFEST /MANIFESTFILE:"Debug\Win32_SDL.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Debug\Win32_SDL.pdb" /SUBSYSTEM:CONSOLE /DYNAMICBASE:NO /MACHINE:X86 /NODEFAULTLIB:msvcrt.lib sdl.lib sdlmain.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
".\Debug\main.obj"
".\Debug\BreakoutApp.obj"
".\Debug\BreakoutBall.obj"
".\Debug\BreakoutBox.obj"
".\Debug\BreakoutLocationArray.obj"
".\Debug\BreakoutScoreCounter.obj"
".\Debug\BreakoutLGAlternate.obj"
".\Debug\BreakoutLGCircle.obj"
".\Debug\BreakoutLGLines.obj"
".\Debug\BreakoutErrorScene.obj"
".\Debug\BreakoutGameOverScene.obj"
".\Debug\BreakoutGameScene.obj"
".\Debug\BreakoutMainMenuScene.obj"
".\Debug\BreakoutPauseScene.obj"
".\Debug\BreakoutSplashScreenScene.obj"
".\Debug\ApplicationEvents.obj"
".\Debug\BreakoutEvents.obj"
".\Debug\EventManager.obj"
".\Debug\InputEvents.obj"
".\Debug\InputHandler.obj"
".\Debug\AABB.obj"
".\Debug\GameException.obj"
".\Debug\HashString.obj"
".\Debug\Vector2.obj"
".\Debug\Song.obj"
".\Debug\SoundManager.obj"
".\Debug\Visualisation.obj"
".\Debug\BackgroundSprite.obj"
".\Debug\BallSprite.obj"
".\Debug\BoxSprite.obj"
".\Debug\Sprite.obj"
".\Debug\TextSprite.obj"
".\Debug\Win32_SDL.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000344528912.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000444528912.rsp" with contents
[
/out:".\Debug\Win32_SDL.exe.embed.manifest" /notify_update /manifest
".\Debug\Win32_SDL.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000444528912.rsp" /nologo"
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\BAT00000544528912.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\BAT00000544528912.bat"""
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\TMP00000644528912.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Win32_SDL.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Win32_SDL.exe.embed.manifest.res" "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\TMP00000644528912.tmp""
Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000744528912.rsp" with contents
[
/OUT:"C:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Debug\Win32_SDL.exe" /INCREMENTAL /LIBPATH:"../../SDL-1.2.13/lib" /MANIFEST /MANIFESTFILE:"Debug\Win32_SDL.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\debug\Win32_SDL.pdb" /SUBSYSTEM:CONSOLE /DYNAMICBASE:NO /MACHINE:X86 /NODEFAULTLIB:msvcrt.lib sdl.lib sdlmain.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
".\Debug\main.obj"
".\Debug\BreakoutApp.obj"
".\Debug\BreakoutBall.obj"
".\Debug\BreakoutBox.obj"
".\Debug\BreakoutLocationArray.obj"
".\Debug\BreakoutScoreCounter.obj"
".\Debug\BreakoutLGAlternate.obj"
".\Debug\BreakoutLGCircle.obj"
".\Debug\BreakoutLGLines.obj"
".\Debug\BreakoutErrorScene.obj"
".\Debug\BreakoutGameOverScene.obj"
".\Debug\BreakoutGameScene.obj"
".\Debug\BreakoutMainMenuScene.obj"
".\Debug\BreakoutPauseScene.obj"
".\Debug\BreakoutSplashScreenScene.obj"
".\Debug\ApplicationEvents.obj"
".\Debug\BreakoutEvents.obj"
".\Debug\EventManager.obj"
".\Debug\InputEvents.obj"
".\Debug\InputHandler.obj"
".\Debug\AABB.obj"
".\Debug\GameException.obj"
".\Debug\HashString.obj"
".\Debug\Vector2.obj"
".\Debug\Song.obj"
".\Debug\SoundManager.obj"
".\Debug\Visualisation.obj"
".\Debug\BackgroundSprite.obj"
".\Debug\BallSprite.obj"
".\Debug\BoxSprite.obj"
".\Debug\Sprite.obj"
".\Debug\TextSprite.obj"
".\Debug\Win32_SDL.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Debug\RSP00000744528912.rsp" /NOLOGO /ERRORREPORT:PROMPT"
|