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# C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/BreakoutPauseScene.h

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    00001 #ifndef _BREAKOUTPAUSESCENE_H_
    00002 #define _BREAKOUTPAUSESCENE_H_
    00003
    00004 #include "IScene.h"
    00005
    00006 #include "Visualisation.h"
    00007
    00008 class BreakoutPauseScene : public IScene
    00009 {
    00010         public:
    00011         BreakoutPauseScene();
    00012         ~BreakoutPauseScene();
    00013
    00014         virtual void Initialise();
    00015         virtual void Draw();
    00016         virtual void Update();
    00017         virtual void Shutdown();
    00018
    00019         virtual void Activate();
    00020         virtual void Deactivate();
    00021
    00022         virtual bool HandleEvent(IEvent* pEvent);
    00023
    00024         protected:
    00025         bool m_bIsActive;
    00026         std::vector<SpriteID> m_vTextLines;
    00027 };
    00028
    00029 #endif