# BreakoutPauseGameEvent Class Reference

`#include <BreakoutEvents.h>`

Inheritance diagram for BreakoutPauseGameEvent:

List of all members.

## Public Member Functions
| BreakoutPauseGameEvent ()
| ~BreakoutPauseGameEvent ()
virtual HashString | GetEventType ()
## Static Public Attributes
static const HashString | cEventName = HashString(std::string("BreakoutPauseGameEvent"))
## Protected Attributes
HashString | m_eventName

## Detailed Description

Definition at line 20 of file BreakoutEvents.h.

## Constructor & Destructor Documentation

BreakoutPauseGameEvent::BreakoutPauseGameEvent | ( |  | ) | `[inline]`

Definition at line 23 of file BreakoutEvents.h.

BreakoutPauseGameEvent::~BreakoutPauseGameEvent | ( |  | ) | `[inline]`

Definition at line 24 of file BreakoutEvents.h.

## Member Function Documentation

virtual HashString BreakoutPauseGameEvent::GetEventType | ( |  | ) | `[inline, virtual]`

Implements IEvent.

Definition at line 26 of file BreakoutEvents.h.

## Member Data Documentation

const HashString BreakoutPauseGameEvent::cEventName = HashString(std::string("BreakoutPauseGameEvent"))`[static]`

Definition at line 28 of file BreakoutEvents.h.

HashString BreakoutPauseGameEvent::m_eventName`[protected]`

Definition at line 31 of file BreakoutEvents.h.

The documentation for this class was generated from the following files:

- C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/BreakoutEvents.h
- C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/BreakoutEvents.cpp