###

    Build Log

    Build started: Project: Win32_SDL, Configuration: Release|Win32

    Command Lines
      Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\RSP0000012412823604.rsp" with contents
    [
    /I "../../SDL-1.2.13/include" /D "_WIN32" /FD /EHsc /MD /Fo"Release\\" /Fd"Release\vc90.pdb" /c /TP "..\Source\TextSprite.cpp"

    "..\Source\Sprite.cpp"

    "..\Source\BoxSprite.cpp"

    "..\Source\BallSprite.cpp"

    "..\Source\BackgroundSprite.cpp"

    "..\Source\Visualisation.cpp"

    "..\Source\SoundManager.cpp"

    "..\Source\Song.cpp"

    "..\Source\Vector2.cpp"

    "..\Source\HashString.cpp"

    "..\Source\GameException.cpp"

    "..\Source\AABB.cpp"

    "..\Source\InputHandler.cpp"

    "..\Source\InputEvents.cpp"

    "..\Source\EventManager.cpp"

    "..\Source\BreakoutEvents.cpp"

    "..\Source\ApplicationEvents.cpp"

    "..\Source\BreakoutSplashScreenScene.cpp"

    "..\Source\BreakoutPauseScene.cpp"

    "..\Source\BreakoutMainMenuScene.cpp"

    "..\Source\BreakoutGameScene.cpp"

    "..\Source\BreakoutGameOverScene.cpp"

    "..\Source\BreakoutErrorScene.cpp"

    "..\Source\BreakoutLGLines.cpp"

    "..\Source\BreakoutLGCircle.cpp"

    "..\Source\BreakoutLGAlternate.cpp"

    "..\Source\BreakoutScoreCounter.cpp"

    "..\Source\BreakoutLocationArray.cpp"

    "..\Source\BreakoutBox.cpp"

    "..\Source\BreakoutBall.cpp"

    "..\Source\BreakoutApp.cpp"

    "..\Source\main.cpp"
    ]
    Creating command line "cl.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\RSP0000012412823604.rsp" /nologo /errorReport:prompt"
    Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\RSP0000022412823604.rsp" with contents
    [
    /OUT:"C:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Release\Win32_SDL.exe" /LIBPATH:"../../SDL-1.2.13/lib" /MANIFEST /MANIFESTFILE:"Release\Win32_SDL.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /SUBSYSTEM:CONSOLE /DYNAMICBASE:NO sdl.lib sdlmain.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    ".\Release\main.obj"

    ".\Release\BreakoutApp.obj"

    ".\Release\BreakoutBall.obj"

    ".\Release\BreakoutBox.obj"

    ".\Release\BreakoutLocationArray.obj"

    ".\Release\BreakoutScoreCounter.obj"

    ".\Release\BreakoutLGAlternate.obj"

    ".\Release\BreakoutLGCircle.obj"

    ".\Release\BreakoutLGLines.obj"

    ".\Release\BreakoutErrorScene.obj"

    ".\Release\BreakoutGameOverScene.obj"

    ".\Release\BreakoutGameScene.obj"

    ".\Release\BreakoutMainMenuScene.obj"

    ".\Release\BreakoutPauseScene.obj"

    ".\Release\BreakoutSplashScreenScene.obj"

    ".\Release\ApplicationEvents.obj"

    ".\Release\BreakoutEvents.obj"

    ".\Release\EventManager.obj"

    ".\Release\InputEvents.obj"

    ".\Release\InputHandler.obj"

    ".\Release\AABB.obj"

    ".\Release\GameException.obj"

    ".\Release\HashString.obj"

    ".\Release\Vector2.obj"

    ".\Release\Song.obj"

    ".\Release\SoundManager.obj"

    ".\Release\Visualisation.obj"

    ".\Release\BackgroundSprite.obj"

    ".\Release\BallSprite.obj"

    ".\Release\BoxSprite.obj"

    ".\Release\Sprite.obj"

    ".\Release\TextSprite.obj"
    ]
    Creating command line "link.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\RSP0000022412823604.rsp" /NOLOGO /ERRORREPORT:PROMPT"
    Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\RSP0000032412823604.rsp" with contents
    [
    /outputresource:"..\release\Win32_SDL.exe;#1" /manifest

    ".\Release\Win32_SDL.exe.intermediate.manifest"
    ]
    Creating command line "mt.exe @"c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\RSP0000032412823604.rsp" /nologo"
    Creating temporary file "c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\BAT0000042412823604.bat" with contents
    [
    @echo Manifest resource last updated at %TIME% on %DATE% > ".\Release\mt.dep"
    ]
    Creating command line """c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\BAT0000042412823604.bat"""

    Output Window
      Compiling...
    TextSprite.cpp
    Sprite.cpp
    BoxSprite.cpp
    BallSprite.cpp
    BackgroundSprite.cpp
    Visualisation.cpp
    SoundManager.cpp
    Song.cpp
    Vector2.cpp
    HashString.cpp
    GameException.cpp
    AABB.cpp
    InputHandler.cpp
    InputEvents.cpp
    EventManager.cpp
    BreakoutEvents.cpp
    ApplicationEvents.cpp
    BreakoutSplashScreenScene.cpp
    BreakoutPauseScene.cpp
    BreakoutMainMenuScene.cpp
    Generating Code...
    Compiling...
    BreakoutGameScene.cpp
    BreakoutGameOverScene.cpp
    BreakoutErrorScene.cpp
    BreakoutLGLines.cpp
    BreakoutLGCircle.cpp
    BreakoutLGAlternate.cpp
    BreakoutScoreCounter.cpp
    BreakoutLocationArray.cpp
    BreakoutBox.cpp
    BreakoutBall.cpp
    BreakoutApp.cpp
    main.cpp
    Generating Code...
    Linking...
    Embedding manifest...

    Results
      Build log was saved at "file://c:\Users\Billy\Documents\My Dropbox\Uni Stuff\AGS Final Folder\BFLETCHER D4010283\Source\Game\Win32_SDL\Release\BuildLog.htm"
    Win32_SDL - 0 error(s), 0 warning(s)