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# C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/BreakoutWorldBoundaries.h

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    00001 #ifndef _BREAKOUTWORLDBOUNDARIES_H_
    00002 #define _BREAKOUTWORLDBOUNDARIES_H_
    00003
    00004 #include "BreakoutBox.h"
    00005 #include "Visualisation.h"
    00006
    00007 class BreakoutWorldBoundaries
    00008 {
    00009         public:
    00010         BreakoutWorldBoundaries(const Vector2i &minBounds, const Vector2i &maxBounds)
    00011         : m_minBounds(minBounds), m_maxBounds(maxBounds)
    00012         {
    00013         }
    00014
    00015         Vector2i GetMinBounds() { return m_minBounds; }
    00016         void SetMinBounds(const Vector2i &bounds) { m_minBounds = bounds; }
    00017
    00018         Vector2i GetMaxBounds() { return m_maxBounds; }
    00019         void SetMaxBounds(const Vector2i &bounds) { m_maxBounds = bounds; }
    00020
    00021         protected:
    00022         Vector2i m_minBounds, m_maxBounds;
    00023 };
    00024
    00025 #endif