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# C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/BreakoutSplashScreenScene.h

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    00001 #ifndef _BREAKOUTSPLASHSCREENSCENE_H_
    00002 #define _BREAKOUTSPLASHSCREENSCENE_H_
    00003
    00004 #include "IScene.h"
    00005 #include "Visualisation.h"
    00006
    00007 class BreakoutSplashScreenScene : public IScene
    00008 {
    00009         public:
    00010         BreakoutSplashScreenScene();
    00011         ~BreakoutSplashScreenScene();
    00012
    00013         virtual void Initialise();
    00014         virtual void Draw();
    00015         virtual void Update();
    00016         virtual void Shutdown();
    00017
    00018         virtual void Activate();
    00019         virtual void Deactivate();
    00020
    00021         virtual bool HandleEvent(IEvent* pEvent);
    00022
    00023         protected:
    00024         bool m_bIsActive;
    00025         SpriteID m_agsText, m_myName, m_loadingText;
    00026 };
    00027
    00028 #endif