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# C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/Sprite.h

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    00001 #ifndef _SPRITE_H_
    00002 #define _SPRITE_H_
    00003
    00004 #include "Visualisation.h"
    00005 #include "Colour.h"
    00006 struct SDL_Surface;
    00007
    00008 class Sprite
    00009 {
    00010         public:
    00011         Sprite(const SpriteID &id);
    00012         ~Sprite();
    00013
    00014         void InitFromFile(char* filename);
    00015         void Draw(const unsigned int &x, const unsigned int &y, unsigned int frame = 0);
    00016         void Shutdown();
    00017
    00018         SpriteID GetID() { return m_ID; }
    00019
    00020         unsigned int GetNumFrames() { return m_numFrames; }
    00021         unsigned int GetWidth() { return m_width; }
    00022         unsigned int GetHeight() { return m_height; }
    00023         ColourRGB GetColour() { return m_colour; }
    00024
    00025         protected:
    00026         void WritePixel(SDL_Surface *surface, int x, int y, const ColourRGB &colour);
    00027
    00028         unsigned int m_numFrames, m_width, m_height;
    00029         SDL_Surface* m_pFrames;
    00030         ColourRGB m_colour;
    00031         SpriteID m_ID;
    00032 };
    00033
    00034 #endif