Here is a list of all class members with links to the classes they belong to:

### - m -

- m_agsText : BreakoutSplashScreenScene
- m_ballOffset : BreakoutPaddle
- m_bBallAttached : BreakoutPaddle
- m_bgMusicID : BreakoutApp
- m_bgSprite : BreakoutGameScene
- m_bIsActive : BreakoutPauseScene , BreakoutSplashScreenScene , BreakoutGameScene , BreakoutMainMenuScene
- m_bIsAlive : BreakoutBox
- m_bIsDown : ButtonInputEvent
- m_bIsEnabled : BreakoutBox
- m_bIsPreCreated : Song
- m_boundingBox : BreakoutBox
- m_bpm : Song
- m_bQuitGame : BreakoutApp
- m_colour : Sprite
- m_currentScene : BreakoutApp
- m_deathLineY : BreakoutGameScene
- m_digits : BreakoutScoreCounter
- m_endLevelText : BreakoutGameScene
- m_endTime : Profiler
- m_eventName : ApplicationQuitEvent , BreakoutStartGameEvent , BreakoutPauseGameEvent , BreakoutUnpauseGameEvent , BreakoutGameOverEvent , ButtonInputEvent
- m_gameTitleID : BreakoutMainMenuScene
- m_gameTitleShadowID : BreakoutMainMenuScene
- m_health : BreakoutBox
- m_height : BreakoutLocationArray , Sprite
- m_ID : Sprite
- m_key : ButtonInputEvent
- m_keyArray : InputHandler
- m_lastBufferRequested : Song
- m_lastHitTime : BreakoutBox
- m_lastPointPlayed : Song
- m_lastUpdate : SoundManager
- m_length : Song
- m_levelGenerators : BreakoutGameScene
- m_levelNumber : BreakoutGameScene
- m_levelStatus : BreakoutGameScene
- m_livesLabel : BreakoutGameScene
- m_loadingText : BreakoutSplashScreenScene
- m_maxBounds : BreakoutWorldBoundaries
- m_minBounds : BreakoutWorldBoundaries
- m_myName : BreakoutSplashScreenScene
- m_name : Profiler , Song
- m_numFrames : Sprite
- m_numSampleSets : Song
- m_numSections : Song
- m_numTracks : SongSection
- m_pAudioSpec : SoundManager
- m_pBall : BreakoutGameScene
- m_pBallAttached : BreakoutPaddle
- m_pBoxLocations : BreakoutGameScene
- m_pCurrentLevel : BreakoutGameScene
- m_pFrames : Sprite
- m_pInstance : TSingleton< T >
- m_playerLives : BreakoutGameScene
- m_playerScore : BreakoutGameScene
- m_pLevelCounter : BreakoutGameScene
- m_pLivesCounter : BreakoutGameScene
- m_pLocationArray : BreakoutLocationArray
- m_position : BreakoutBall , BreakoutBox , BreakoutScoreCounter
- m_pPaddle : BreakoutGameScene
- m_previousPosition : BreakoutBall
- m_pScoreCounter : BreakoutGameScene
- m_pScreen : BreakoutApp
- m_pSongData : Song
- m_pSongSections : Song
- m_pTrackDegreesOnWave : SongSection
- m_pTracks : SongSection
- m_pUniqueSections : Song
- m_pWorldBoundaries : BreakoutGameScene
- m_qEventQueue : EventManager
- m_radius : BreakoutBall
- m_sceneArray : BreakoutApp
- m_selectedEntry : BreakoutMainMenuScene
- m_severity : GameException
- m_size : BreakoutBox
- m_sprID : BreakoutPaddle
- m_spriteID : BreakoutBall
- m_sTable : SineTable
- m_startLevelText : BreakoutGameScene
- m_startTime : Profiler
- m_statusChangeTime : BreakoutGameScene
- m_sTotalErrors : GameException
- m_str : GameException
- m_svLog : GameException
- m_time : GameException
- m_timePerSection : Song , SongSection
- m_value : BreakoutScoreCounter
- m_vBoxSprites : BreakoutApp
- m_velocity : BreakoutPaddle , BreakoutBall
- m_vEventListenerSets : EventManager
- m_vInstances : SoundManager
- m_vMenuEntries : BreakoutMainMenuScene
- m_volume : SoundManager
- m_vSounds : SoundManager
- m_vTextLines : BreakoutPauseScene
- m_width : Sprite , BreakoutLocationArray
- MixBuffers() : SoundManager