# C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/SoundManager.h File Reference

`#include "TSingleton.h"`
`#include "IEventListener.h"`
`#include "SDL.h"`
`#include <vector>`

Go to the source code of this file.

## Classes
class | SoundManager
struct | SoundManager::SoundInstance
## Defines
#define | _SOUNDMANAGER_H_
## Typedefs
typedef short int | Sint16
typedef unsigned short int | Uint16
typedef unsigned char | Uint8
typedef unsigned int | SoundID
typedef unsigned int | SoundInstanceID
typedef unsigned int | UInt

## Define Documentation

#define _SOUNDMANAGER_H_

Definition at line 2 of file SoundManager.h.

## Typedef Documentation

typedef short int Sint16

Definition at line 10 of file SoundManager.h.

typedef unsigned int SoundID

Definition at line 13 of file SoundManager.h.

typedef unsigned int SoundInstanceID

Definition at line 14 of file SoundManager.h.

typedef unsigned int UInt

Definition at line 15 of file SoundManager.h.

typedef unsigned short int Uint16

Definition at line 11 of file SoundManager.h.

typedef unsigned char Uint8

Definition at line 12 of file SoundManager.h.