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# C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/ISound.h

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    00001 #ifndef _ISOUND_H_
    00002 #define _ISOUND_H_
    00003
    00004 typedef unsigned int UInt;
    00005 typedef short int Sint16;
    00006
    00007 class ISound
    00008 {
    00009 public:
    00010         virtual ~ISound() {}
    00011
    00012         virtual Sint16* GetBuffer(const UInt &position, const int &len, bool isLooping = false) = 0;
    00013
    00014         virtual void Output() = 0;
    00015 };
    00016
    00017 #endif