# BreakoutUnpauseGameEvent Class Reference

`#include <BreakoutEvents.h>`

Inheritance diagram for BreakoutUnpauseGameEvent:

List of all members.

## Public Member Functions
| BreakoutUnpauseGameEvent ()
| ~BreakoutUnpauseGameEvent ()
virtual HashString | GetEventType ()
## Static Public Attributes
static const HashString | cEventName = HashString(std::string("BreakoutUnpauseGameEvent"))
## Protected Attributes
HashString | m_eventName

## Detailed Description

Definition at line 34 of file BreakoutEvents.h.

## Constructor & Destructor Documentation

BreakoutUnpauseGameEvent::BreakoutUnpauseGameEvent | ( |  | ) | `[inline]`

Definition at line 37 of file BreakoutEvents.h.

BreakoutUnpauseGameEvent::~BreakoutUnpauseGameEvent | ( |  | ) | `[inline]`

Definition at line 38 of file BreakoutEvents.h.

## Member Function Documentation

virtual HashString BreakoutUnpauseGameEvent::GetEventType | ( |  | ) | `[inline, virtual]`

Implements IEvent.

Definition at line 40 of file BreakoutEvents.h.

## Member Data Documentation

const HashString BreakoutUnpauseGameEvent::cEventName = HashString(std::string("BreakoutUnpauseGameEvent"))`[static]`

Definition at line 42 of file BreakoutEvents.h.

HashString BreakoutUnpauseGameEvent::m_eventName`[protected]`

Definition at line 45 of file BreakoutEvents.h.

The documentation for this class was generated from the following files:

- C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/BreakoutEvents.h
- C:/Users/Public/AGS Final Folder/BFLETCHER D4010283/Source/Game/Source/BreakoutEvents.cpp